3/22/2023 0 Comments Unity 3.5 angry botsInput: Fixed PrintScreen key reported as pressed when pressing Insert/Home/Del/etc with NumLock being off with Input System package on Windows (also modified UWP and GDK). Input: Fixed mouse coordinates being incorrect until first move on Windows Standalone, Linux, macOS with input system package. Input: Fixed keys being stuck pressed when application regains focus on Windows Standalone, macOS with input system package. Input: Fixed InputSystem.QueueStateEvent throwing exceptions when called from non-main thread. Input: Fixed Alt-Tabbing out of build leaves the Alt key pressed on return. IL2CPP: Corrected the module initializer function call signature to avoid calling the wrong method on WebGL. IL2CPP: Corrected the behavior of named pipes on Windows platforms. Graphics: Shadow casters with different UnityPerMaterial aren't properly SRP Batched. Graphics: Fixed reinitializing of a compressed, non-crunched texture. Graphics: Fixed realoading of VFX Assets while inspecting a Cube Render Texture. Graphics: Fixed potential stall on buffer uploads in OpenGL GfxDevice. Graphics: Fixed occasional crash when compressing to ETC2 with Texture2D.Compress. In addition, fixed bad performance when Game View was displayed in a different window at the same time as the Scene View. Also fixed issue which caused the Game View FPS to drop when the editor was moved to a different display. Graphics: Fixed consistent Gfx.WaitForPresentOnGfxThread editor spikes when using Metal. Graphics: Fixed a crash happening when an invalid Skinned Mesh Renderer is used with Ray Tracing effects. Graphics: Disabled dynamic lightmapping shader variants that have DOTS_INSTANCING_ON enabled. Graphics: Allowed a native Texture3D to be bigger than 2GB. A warning is introduced as the lack of deduplication could cause flickering objects. This fix eliminates an attempt to deduplicate light probes with respect to positions. GI: The editor could crash in case of overlapping light probes when additively loaded scenes. Serialization: Changed alignment in Resource Image transfer function from 4 to 16 bytes to improve patching results on some platforms.Īndroid: Fixed potential crash during shutdown when using Vulkan.Īnimation: Fixed InvalidOperationException when undoing in Animator Window with empty AnimatorController.Īsset Import: Fixed an issue that importing Models and their Materials using MaterialDescription will correctly use the glossiness value from the Material Fbx properties and applies it to the Standard Shader in HDRP and URP.Īsset Import: Fixed an issue where the Model Importer remaps materials even when MaterialImportMode is None.Īsset Import: Fixed internal MaterialDescription AssetPostprocessor priorities to -1000 so they don't conflict with users default implementations.Īsset Import: Scripted importers that use Allocator.Temp allocated memory no longer leak memory on the asset import worker.Įditor: Fixed default vertex colors for the billboard LOD vertex data for SpeedTree v8 imports.Įditor: Fixed ReorderableList first element height when the element uses PropertyDrawer.Įditor: Fixed spurious assembly file locking which could prevent rebuild after using the right clic "Open source code" on a test in the Test Runner window. Graphics: Reduced RenderGraph CPU overhead.ĢD: Com.unity.2d.animation - Removed the 'Open' button from Sprite Library Asset and Sprite Library Source Asset inspectors. Graphics: Reduced command buffer CPU overhead. Text: ShortcutManager ignores Shift modifierĢD: Com.unity.2d.animation - Updated Visibility Tab documentation page.Īsset Import: Importing Models and their Materials using MaterialDescription will correctly use the glossiness value from the Material Fbx properties and applies it to the Standard Shader. Physics: Crash on internalABP::ABP_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime Package: Empty "StreamingAssets" folder gets created after building an empty project Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project Metal: Consistent EditorLoop 5-10ms spikes when using Metal API Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial HD RP: Flashing at first frame blow up the automatic progressive exposure and create an overexposed converged frame when using recorder with accumulation HD RP: RT Shadows ghosts on one view when we have two cameras at the same time HD RP: RT Shadow for Area lights do not render correctly AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateSceneĪsset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabledĬustomer QA Onboarding: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project
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